D&D Session Recap and Prep
For the busy Dungeon Master running a home 5e / PF2e / OSR / Daggerheart game who has 15 minutes before the party rolls up and hasn't opened the campaign folder since last Tuesday. Paste your session notes (bullets, voice-memo transcript, or a rough recap), a one-line party roster, the campaign tone, the vibe you're going for next session, and (optionally) any thread you want emphasised. Get back a player-facing 'Previously on...' recap ready to read at the top of the table AND a Lazy-DM-shaped prep pack you can run from: a strong-start scene, exactly 10 secrets and clues, exactly 3 fantastic locations, 5-6 NPCs with a voice quirk and a hidden motive, unresolved threads pulled from your notes with callback-timing markers, and 2-3 lull-breaker hooks for when the table stalls. Hard no-invention guard: no NPCs, no locations, no plot beats that weren't in the notes textarea unless flagged as newly-created in the provenance map. Hard no-stat-block guard: never emits HP, AC, attack bonuses, damage dice, save DCs, spell slots, or CR values, combat threats are described in prose only. Hard no-player-agency guard: never scripts what the PCs do or feel; only sets up situations the DM presents. Deep tier adds per-NPC dialogue samples + physical tell, per-thread callback timing, a branching strong-start note, an entity_provenance_map so you can audit exactly what the model kept from your notes vs invented, and a full pass of the lazy-fantasy filler-word strip (whispered, ancient, forgotten, mysterious stranger, cloaked figure, tavern in a small village, the shadows danced, a chill ran down, hung heavy, an aura of, no ordinary).